Stop me if you’ve heard this one before.
You have just completed your draft and your team — on paper — looks so much better than most other teams in your league. You’re locked, loaded, and ready to fire.
Week 1 comes rolling around and one of your star players, whom you drafted in the first three rounds, goes down with a season-ending ACL.
That’s unfortunate, but it’ll be okay. You’ll just hit the waiver wire and get a suitable replacement and continue to chug along, right?
Joe Blow Commissioner decided to have a 20-round draft, thus removing any acceptable replacements from the market. The player you might have picked up is now sitting buried on some other team’s abnormally deep bench. All you have left to decide between is third- and fourth-string players from a good team or anybody from the Cleveland Browns.
I’m a huge advocate of limiting roster size so that there is enough available talent on the waiver wire for teams in a pinch.
But I also am in favor of limiting roster size because it keeps the time your draft takes to a respectable amount. Nobody wants to be at a 20-round, 8-hour draft.
If you absolutely must have more than 16 players on your roster, try drafting only 16 rounds and then allowing owners to make waiver claims to fill their roster up to 18 or 20.